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In this immersive 3D Modeling course led by industry expert Ty Roberson. Designed for students in grades 6-12, this course guides you through the process of creating, texturing, and pitching a 3D character model. Whether you’re using physical materials like clay or digital software like Blender, you’ll learn how to bring your imaginative concepts to life. The course includes hands-on lessons, professional insights, and opportunities to showcase your work.

Learning Outcomes

By the end of this course, you will be able to:

•Understand the key components of 3D modeling, including concept sketching, blocking, and texturing.

•Create a concept sketch for a 3D model, incorporating design principles like contrast, variety, and silhouette.

•Build a 3D model using physical or digital materials, focusing on balance, proportion, and detail.

•Apply texturing techniques to enhance the model’s appearance and convey a character’s story.

•Develop and present a professional pitch for a 3D character, including an image and description.

Lesson Titles

1. Introduction to 3D Modeling

Get to know the basics of 3D modeling and meet your instructor, Ty Roberson. Explore how 3D modeling integrates creativity and technology.

2. Concept Sketching

Learn how to create a concept sketch for your 3D model, focusing on basic shapes, contrast, and silhouette to bring your character to life.

3. Create a 3D Model

Bring your concept sketch to life by building a 3D model using either physical materials or digital software, focusing on design principles.

4. Texturing Your 3D Model

Enhance your model with textures and colors. Learn how to add surface details to convey the character’s story and personality.

5. Pitching Your Model

Create a professional pitch for your 3D character, complete with an image and a compelling story, and present it to peers for feedback.

Curriculum

Standards Addressed

Download Guide for Relevant Standards

Introduction

Course Overview
About Your Instructor

Video Lessons

Lesson 1 - Introduction to 3D Modeling

Lesson 2 - Concept Sketching

Lesson 3 - Create a 3d Model

Lesson 4 - Texturing Your Model

Lesson 5 - Pitching Your Model

 

About Your Instructor 

Ty Roberson is a professional 3D modeler and texture artist with a passion for storytelling through digital art. His interest in visual effects began in middle school and grew as he taught himself the basics of 3D animation and video editing. Ty pursued a degree in Visual Effects from the Savannah College of Art and Design (SCAD), graduating in 2016. He currently works at Millions of Tiny Robots (MoTR), where he collaborates with clients like Epic Games, Facebook, Bose Audio, and the Georgia Aquarium. Ty specializes in creating detailed 3D models and textures for animated characters, product visualizations, and immersive environments. He is excited to share his experience and inspire the next generation of digital artists.